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Old Aug 06, 2009, 12:09 AM // 00:09   #1
Pre-Searing Cadet
 
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Default Secondary: W or R?

Well, before I bought the game I wanted an E/R with a pet but now I know that the pet needs charm and a ressurect, at the least. But without attacks it isn't that great so then I have to invest attack skills but then I have no room for elemental spells. I always liked a bow as a weapon but without marksmanship the bow won't do much damage at all and that eliminates the opportunity of wilderness survival (unless I want to split into 4 ways). Wilderness has a few good skills, though.

I want a W secondary for when I get close in melee which happens often to me. You get ranged spells and a melee weapon which in theory is good, no? Warriors also have weapons like Icy Dragon Sword that look really wicked but require swordsmanship so I need to be W. Their stances are pretty helpful to eles but just like the ranger, I need to split 4 ways (weapon + tactics + water + energy storage).

I was also thinking of Paragon but just mainly for Spear Mastery to weild cool spears like Voltaic Spear but none of their spells/skills interest me that much.

This new character will be used mainly for PvE and I will (key word, will) be using water magic (if it made a difference for synergy purposes).

Thanks a lot!!
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Old Aug 06, 2009, 12:24 AM // 00:24   #2
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You should take a look at this first : http://www.guildwarsguru.com/forum/s...php?t=10314574
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Old Aug 06, 2009, 01:24 AM // 01:24   #3
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In PvP, a Warrior secondary for defensive Stances (not Weapons...) is still outclassed by the current E/Me Distortion template. In PvE, you shouldn't need a Warrior's defensive Stances, especially if you are playing a Water Ele (if they are still getting to you after you've snared them and hit them with Steam or Blurred Vision, you're doing it wrong).

Same goes for a Ranger - they really don't offer an Ele primary much (unless you just want to carry Distracting Shot) that another secondary could provide.

Right now in PvE, the only secondary you'd probably use as heavily as you are suggesting you do with either /W or /R would be Monk. Ether Renewal Infusers are all the rage. Uber-heal and prot FTW.
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Old Aug 06, 2009, 01:55 AM // 01:55   #4
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Elephantaliste, not to be rude but I have already read that but it is not enough to make a decision. It says there is nothing (emphasis) a /W can offer but yet I see E/W often.

Tyrael_Eveningsong, the E/Me distortion template is a fire build and there is not a water magic version or did you just want to say that distortion itself outclasses all warrior defense Stances? Bonetti's Defense does look pretty good though, especially since you gain energy when you block which can help with E-management.

I don't want to make another E/Mo. I find that when I bring a heal (apart from healing breeze, even if it's just one heal) I end up feeling that I need to heal so I ignore my casting and if I wanted to heal I would've made a Mo. I don't really want to be a full out 100% caster anymore (like I am when I only bring healing breeze) because I've been one since I bought my first GW game. I'm only interested in Weaken Armor from /N to deal some good damage on heavy armored foes and only epidemic and arcane echo from /Me but I'm a bit bored of caster primary and secondary. I want to try something that isn't as accepted.

Last edited by Swoosh; Aug 06, 2009 at 02:05 AM // 02:05..
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Old Aug 06, 2009, 03:00 AM // 03:00   #5
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If you insist on going E/W for melee, start out with something at least plausibly useful.

Go earth, your weapon, and everything else in energy storage.

Example:
Armor of earth, glyph of swiftness, stoneflesh aura, and a few attack skills... like HB, whirlwind, and sun and moon slash.

If you insist on going water, put 16 into water so you can use GoS and a weapon of enchantment to keep Armor of Mist up all the time. However you need to put 12 points into your weapon so you won't have all the energy you were used to having.

Disclaimer: E/W isn't the best combo so don't expect a whole lot of millage. Also if you use enchantments to stay alive, you are in trouble if the mobs can strip you.
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Old Aug 06, 2009, 03:41 AM // 03:41   #6
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A more plausable combination that fits a similiar style of what you are going for would be a Spirits Strenght rit, or a Deadly Arts/Dagger hybrid sin. Spirits strenght will give you nice damage with a physical weapon, and you use Chanelling spells for another source of damage. With a sin you could use some dagger skills in combination with the deadly arts spells like dancing daggers, entangling asp and signet of toxic shock.

You can wield spears without putting points into spear mastery, and the difference in damage should not matter as you should be casting the majority of the time anyway.
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Old Aug 06, 2009, 11:00 PM // 23:00   #7
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I know it's not the greatest combo but I've never been one to do the norm and I think I've decided on E/W. The water line has conjure (works with IDS, the coolest sword ever) and some armor spells along with frozen burst which can be used with lightning touch for blind and I could never really use those spells but with /W I can fight close enough to do so.

Thanks for all the input you guys!
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Old Aug 07, 2009, 03:15 AM // 03:15   #8
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I didn't say the E/Me Distortion Template wasn't Fire Magic, I said that it outclasses the any E/W Defensive Stance Template that you would try. The Tactics Defensive Stances got nerfed a few months back due to non-Warriors (ab)using them too often.

You're going to have a hard time surviving as an E/W Frontliner. Ele base armor isn't going to take the punishment that a Warrior can.

I know that you said you wanted to go with something "that isn't as accepted", so just try some stuff out. Nothing that I can suggest is going to be in the same vein as what you are looking for. If you are going for Water Magic though, I highly recommend taking Blurred Vision to help shut down enemy melee, or they are more than likely going to eat you in record time.
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Old Aug 18, 2009, 09:48 PM // 21:48   #9
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What's with all these threads? If you want to melee, you bring a melee character. Simple. You're gutting what's great about eles with this melee secondary foolishness.
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Old Sep 11, 2009, 07:34 PM // 19:34   #10
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Maybe try W/E? That way you can throw bows with the best in close combat, and still cast a few spells. Conjure Flame, and a fiery sword hilt comes to mind as a good start. (get an elemental sword since you can give it a sword hilt mod unlike FDS.)

If your sword attacks are all adrenaline required, you should have a decent amount of energy left over for a spell or two.
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